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asset-gen

An AI agent skill from htdt/godogen, scored 53 out of 100 by code.

53/ 100D

Code score by group

  • Spec20/20
  • Description13/20
  • Procedure0/15
  • Done criteria0/15
  • Resources6/10
  • Scripts4/8
  • Safety7/7
  • Upkeep3/5

It loses the most points in Procedure (15), the group that checks whether the steps are numbered, read the context first and say what to do when something fails.

What the author says it does

Generate game assets, locally and free by default with godogen_assets: images and transparent PNGs (Qwen-Image), textured GLB models (TRELLIS.2), rigged humanoids with generated moves and lip-synced speech, sound effects and voice lines. Paid APIs cover what the local tools can't make — Gemini / xAI Grok images, animated sprites from video, Tripo 3D, Gemini TTS voice acting, Lyria music. Use whenever a game needs generated art or audio.

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
htdt/godogen
Folder
asset-gen
License
MIT
GitHub stars
7,328
SKILL.md lines
73
Other files
9

Add asset-gen to your agent

npx skills add htdt/godogen --skill asset-gen

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.