melonjs-renderer-backends
An AI agent skill from melonjs/melonJS, scored 55 out of 100 by code.
Code score by group
It loses the most points in Procedure (15), the group that checks whether the steps are numbered, read the context first and say what to do when something fails.
What the author says it does
Use this skill when a feature works on one machine and not another, when choosing or pinning a renderer, or when writing code that must degrade gracefully. Covers the WebGPU to WebGL 2 to Canvas fallback ladder, what each backend supports, capability detection, and the subsystems that warn once and then stop working on Canvas. Triggers on: video.AUTO, video.WEBGPU, video.WEBGL, video.CANVAS, renderer.type, supportsDepthBuffer, shaderLanguage, WebGPU, WebGL2, Canvas fallback, failIfMajorPerformanceCaveat, software rendering, supportsHDR, hdrOutput, context loss, backend, works on my machine.
This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.
- Repository
- melonjs/melonJS
- Folder
- packages/melonjs/skills/melonjs-renderer-backends
- License
- MIT
- GitHub stars
- 6,500
- SKILL.md lines
- 214
- Other files
- 0
Add melonjs-renderer-backends to your agent
npx skills add melonjs/melonJS --skill melonjs-renderer-backends
The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.
More skills from melonjs/melonJS
-
melonjs-20-migration
Use this skill when writing melonJS code that may be based on pre-20.x knowledge, when migrating a game from melonJS 19.x or earlier, or when an API you expected does not exist. C…
65C -
melonjs-renderables
Use this skill when subclassing Renderable, writing a custom draw() method, handling pointer or click events on game objects, applying post effects and shaders, or controlling dra…
64C -
melonjs
Use this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine r…
58C -
melonjs-display-and-scaling
Use this skill when a melonJS game looks blurry, soft, shimmering or cropped, or when choosing how the canvas fills its page. Covers the design resolution, scale and scaleMethod,…
58C -
melonjs-getting-started
Use this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the wo…
57C -
melonjs-audio
Use this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites, volume and muting, spatial audio, procedural tone/noise generatio…
56C -
melonjs-camera-and-drawing
Use this skill for camera control and immediate-mode drawing in melonJS — following a target, viewport bounds, shake and fade, secondary cameras and what each one draws, and drawi…
54D -
melonjs-deployment
Use this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Co…
53D
Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.