emilkowalski/skills
Agent skills in the GitHub repository emilkowalski/skills, each with its code score out of 100.
Skills for Designers and Engineers.
- Repository score
- 69 / 100 C
- Skills
- 18
- Verified
- 0
- Average skill score
- 67
- GitHub stars
- 56,244
- License
- MIT
Open emilkowalski/skills on GitHub
18 skills in this repository
-
choreograph
Coordinate several elements that animate together — decide what moves, in what order, how much they overlap, and what stays still — so a group reads as one intentional motion inst…
79B -
gestures
Build drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisse…
76B -
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet inte…
74B -
prototype
Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Onl…
71B -
remove-animations
Find the animations an interface doesn't need and remove them — motion on keyboard actions, high-frequency surfaces, functional data, and decoration with no purpose — then clean u…
71B -
find-animation-opportunities
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it.…
70B -
mobile-native
Make a web app feel native on a phone — the small CSS and meta-tag fixes that separate "a website in a browser" from something that feels installed. Covers sticky hover states, ta…
70B -
write-swift
How to write modern Swift well — modeling with value types, Swift 6 data-race safety and approachable concurrency (@concurrent, main-actor-by-default, actors, task groups), protoc…
70B -
animate
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, w…
67C -
animation-vocabulary
Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-b…
66C -
animate-expo
Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties…
65C -
ask-sonner
Guide to Sonner, the React toast library — install and wire up the Toaster, pick the right toast() call, promise and loading toasts, updating, dismissing and persisting toasts, st…
65C -
improve-animations
Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper mod…
65C -
animation-performance
Keep web animations inside the frame budget — animate composite-only properties, keep motion off the main thread when the page is busy, and find the cause when an animation drops…
63C -
break-ui
Try to break a piece of UI by feeding it worst-case data — long names, unbreakable emails, one-letter names, missing fields, huge counts, zero items, long labels, non-Latin text,…
63C -
pick-ui-library
Pick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styli…
61C -
emil-design-eng
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
57C -
review-animations
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
56C
Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.