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ux-review

An AI agent skill from Donchitos/Claude-Code-Game-Studios, scored 72 out of 100 by code.

72/ 100B

Code score by group

  • Spec20/20
  • Description7/20
  • Procedure10/15
  • Done criteria15/15
  • Resources8/10
  • Scripts2/8
  • Safety7/7
  • Upkeep3/5

It loses the most points in Description (13), the group that checks whether the description says what the skill does and when to use it.

What the author says it does

Validate a UX spec, HUD design or pattern library — accessibility, GDD alignment, readiness. APPROVED / NOT ASSESSED / NEEDS REVISION / MAJOR REVISION NEEDED.

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
Donchitos/Claude-Code-Game-Studios
Folder
.claude/skills/ux-review
License
MIT
GitHub stars
38,623
SKILL.md lines
334
Other files
0

Add ux-review to your agent

npx skills add Donchitos/Claude-Code-Game-Studios --skill ux-review

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

Labelled for

More skills from Donchitos/Claude-Code-Game-Studios

  1. story-done

    Closes a finished story: verifies each acceptance criterion, checks for design or ADR deviations and updates its status. Use when the user says a story is done, finished or ready…

    78B
  2. code-review

    Architectural review of written code: coding standards, SOLID, testability, performance.

    75B
  3. design-review

    Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers.

    75B
  4. story-readiness

    Checks whether a story is ready to implement: clear acceptance criteria, no open questions, valid ADR and dependencies. Use when the user asks if a story, or the sprint's stories,…

    72B
  5. team-release

    Orchestrate the release team — release-manager, qa-lead, devops-engineer, producer — to execute a release from candidate to deployment.

    72B
  6. setup-engine

    Sets up and pins the engine version: web for a new project unless Godot, Unity or Unreal is named. Use to choose or upgrade it.

    71B
  7. vertical-slice

    Pre-production validation — end-to-end build to confirm the full loop is achievable before committing to Production. After GDDs, architecture, UX specs.

    70B
  8. create-control-manifest

    Builds a short list of must-do and never-do coding rules per system from accepted ADRs. Use when the user wants programmer rules or a cheat sheet from the ADRs, or needs it regene…

    69C

All skills in Donchitos/Claude-Code-Game-Studios

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.