Agent skills for Video Game Designers
81 agent skills are labelled for Video Game Designers work. They are listed by code score, out of 100.
All 81
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threejs-world-generation OpenMontageInc/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks…
Verified85A -
create-game-assets gamedev-skills/awesome-gamedev-agent-skills
Plans, generates or sources, and validates consistent game art: style guides, sprites, pixel art, tilesets, icons and textures, with QA and licence records. Use when making or AI-…
Verified85A -
defold-core gamedev-skills/awesome-gamedev-agent-skills
Builds and debugs Defold 1.14 games in Lua: collections, game objects, input focus, msg.post messaging, factories, collection proxies and Bob builds. Use for .collection or .scrip…
Verified85A -
roblox-ui gamedev-skills/awesome-gamedev-agent-skills
Roblox UI with ScreenGui and PlayerGui: ResetOnSpawn, UDim2 scale and offset, UIListLayout flex, safe areas, StyleSheet, gamepad selection and touch controls. Use for Roblox HUDs,…
Verified84B -
modly-cli lightningpixel/modly
Use when an agent needs to call a running Modly desktop instance from the terminal to generate/export image-to-3D assets through canonical JSON-first automation commands.
Verified83B -
Verified82B
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game-docs gamedev-skills/awesome-gamedev-agent-skills
Writes and maintains a game's design docs: a one-page GDD with a feature index and short feature notes, kept true to the code by a link and status checker. Use for "draft a GDD",…
Verified82B -
prototype-fast gamedev-skills/awesome-gamedev-agent-skills
Builds a throwaway playable prototype in about an hour to answer one question, usually "is this mechanic fun?": a one-question brief, a greybox, a debug HUD, a playtest and a keep…
Verified81B -
ebitengine-game gamedev-skills/awesome-gamedev-agent-skills
Creates, debugs and packages 2D games in Go with Ebitengine v2: a play-and-retry loop, input, pixel-art scaling, text, audio and desktop, WASM or mobile builds. Use when go.mod re…
Verified80B -
godot-export gamedev-skills/awesome-gamedev-agent-skills
Exports Godot 4.7 projects: templates, export_presets.cfg for desktop, Web and Android, command-line exports and web COOP/COEP headers. Use on "No export template found", a blank…
Verified80B -
minecraft-plugin-development github/awesome-copilot
Use this skill when building or modifying Minecraft server plugins for Paper, Spigot, or Bukkit, including plugin.yml setup, commands, listeners, schedulers, player state, team or…
79B -
camera-systems gamedev-skills/awesome-gamedev-agent-skills
Builds and tunes game cameras, engine-neutral with Godot and Cinemachine 3 mappings: 2D follow with deadzone and look-ahead, third-person orbit, first-person look and split-screen…
79B -
steam-publish gamedev-skills/awesome-gamedev-agent-skills
Publishes or updates a game on Steam with Steamworks and SteamPipe: depots, app_build .vdf scripts, steamcmd uploads, beta branches, SetLive, store review and Coming Soon. Use for…
79B -
unity-build-size gamedev-skills/awesome-gamedev-agent-skills
Finds and shrinks what makes a Unity 6.3 LTS build too big: Build Report reading, uncompressed textures, glTFast models, PCM audio and per-platform levers. Use when an APK, AAB, W…
79B -
78B
-
slang-shader-engineer github/awesome-copilot
Use when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics, interfac…
78B -
story-done Donchitos/Claude-Code-Game-Studios
Closes a finished story: verifies each acceptance criterion, checks for design or ADR deviations and updates its status. Use when the user says a story is done, finished or ready…
78B -
bevy-ecs gamedev-skills/awesome-gamedev-agent-skills
Builds and debugs Bevy 0.20 games in Rust: components, Query and Commands systems, schedules, States, observers and headless tests. Use when Cargo.toml depends on bevy, on a B0001…
78B -
game-jam gamedev-skills/awesome-gamedev-agent-skills
Plans and ships a game jam entry against a fixed deadline: reads the jam rules, scopes to the clock, keeps a cut list and checks the build before submitting. Use for Ludum Dare, G…
78B -
itch-publish gamedev-skills/awesome-gamedev-agent-skills
Publishes and updates games on itch.io with the butler CLI: butler push to user/game:channel, channel platform tags, HTML5 builds, --userversion and CI uploads. Use for "upload to…
78B -
platformer gamedev-skills/awesome-gamedev-agent-skills
Designs 2D platformers in any engine: jump feel (coyote time, jump buffering, variable height, fall gravity, corner correction), wall jumps, hazards, checkpoints and one-way platf…
78B -
roblox-studio-workflow gamedev-skills/awesome-gamedev-agent-skills
Safely edits an existing Roblox place or Rojo project: finds the source of truth and proves changes with the right test mode or Studio MCP (execute_luau). Use when an agent edits…
78B -
unreal-behavior-trees gamedev-skills/awesome-gamedev-agent-skills
Unreal Engine 5 (UE 5.8) NPC AI with Behavior Trees, Blackboards, EQS and StateTree: decorators with Observer Aborts, C++ BTTask nodes and running trees from an AIController. Use…
78B -
pixijs-rendering gamedev-skills/awesome-gamedev-agent-skills
Builds and debugs 2D browser game rendering with PixiJS v8: async init, Assets loading, the Container and Sprite scene graph, pointer dragging and v7-to-v8 migration. Use when a g…
77B -
develop-web-game davila7/claude-code-templates
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with s…
76B -
godot-nodes-scenes gamedev-skills/awesome-gamedev-agent-skills
Godot 4.7 scene-tree structure: reusable .tscn scenes, instantiate(), autoloads and a checker for broken res:// paths and uids. Use when spawning bullets or enemies, or on "Node n…
76B -
love2d-core gamedev-skills/awesome-gamedev-agent-skills
Builds and debugs LÖVE (Love2D) 11.x games in Lua: main.lua callbacks, conf.lua, fixed steps, crisp pixel-art scaling, love.filesystem saves and a scripted run. Use when main.lua…
76B -
unreal-packaging gamedev-skills/awesome-gamedev-agent-skills
Packages and ships Unreal Engine 5 (UE 5.8) projects: Shipping builds, cooking, pak/IoStore and RunUAT BuildCookRun with UAT and cook log reading. Use for a packaged game with a b…
76B -
code-review Donchitos/Claude-Code-Game-Studios
Architectural review of written code: coding standards, SOLID, testability, performance.
75B -
design-review Donchitos/Claude-Code-Game-Studios
Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers.
75B -
game-feel gamedev-skills/awesome-gamedev-agent-skills
Adds engine-neutral juice to a working mechanic: trauma-based screen shake, hit-stop, eased tweens, squash and stretch, and knockback. Use when the game feels flat, weightless or…
75B -
godot-gdscript-headless-testing gamedev-skills/awesome-gamedev-agent-skills
Runs Godot 4.7 GDScript tests with godot --headless and a SceneTree runner that exits non-zero on failure, so CI can gate merges. Owns Godot tests in CI. Use for GitHub Actions jo…
75B -
pygame-core gamedev-skills/awesome-gamedev-agent-skills
Builds and debugs 2D games in Python with pygame-ce (imported as pygame): the event-update-draw loop, delta time, Surfaces and Rects, Sprite groups and headless tests. Use when co…
75B -
threejs-scene-setup gamedev-skills/awesome-gamedev-agent-skills
Sets up and debugs a plain three.js r187 game or 3D scene: import maps, Scene, PerspectiveCamera and WebGLRenderer, setAnimationLoop with Timer, resize, OrbitControls and WebGPURe…
75B -
mashup-mods rehan-remade/universal-modder
Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging…
74B -
dialogue-systems gamedev-skills/awesome-gamedev-agent-skills
Builds engine-neutral branching dialogue with Ink, Yarn Spinner or a small JSON graph runner: lines, choices, conditions, variables and localization IDs. Use for NPC conversations…
74B -
phaser-core gamedev-skills/awesome-gamedev-agent-skills
Sets up and debugs Phaser 4 games (and pinned Phaser 3.90): Game config, Scene lifecycle, the loader, scene transitions and Phaser 3 to 4 migration. Use when code imports phaser,…
74B -
tower-defense gamedev-skills/awesome-gamedev-agent-skills
Designs tower defense games in any engine: lane and maze pathing, wave pacing, targeting priorities, armoured and flying counters, and the gold economy, with a wave-curve checker.…
74B -
water-crystal-skill-vfx MengTo/Skills
Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball. A ray-marched water orb w…
74B -
godot-animation gamedev-skills/awesome-gamedev-agent-skills
Godot 4.7 animation APIs: AnimationPlayer, AnimationTree state machines, AnimatedSprite2D and create_tween() Tweens, with a headless state test. Use when travel() does nothing, an…
73B -
unreal-blueprints gamedev-skills/awesome-gamedev-agent-skills
Unreal Engine 5 (UE 5.8) Blueprint visual scripting: Blueprint Classes vs the Level Blueprint, Event Graph, and Cast, Interfaces and Event Dispatchers. Use for BP graphs, how one…
73B -
unreal-cpp-gameplay gamedev-skills/awesome-gamedev-agent-skills
Unreal Engine 5 (UE 5.8) C++ gameplay code: UCLASS and UPROPERTY reflection, the Gameplay Framework, GC-safe pointers, Build.cs and command-line builds. Use for GENERATED_BODY, Li…
73B -
story-readiness Donchitos/Claude-Code-Game-Studios
Checks whether a story is ready to implement: clear acceptance criteria, no open questions, valid ADR and dependencies. Use when the user asks if a story, or the sprint's stories,…
72B -
team-release Donchitos/Claude-Code-Game-Studios
Orchestrate the release team — release-manager, qa-lead, devops-engineer, producer — to execute a release from candidate to deployment.
72B -
ux-review Donchitos/Claude-Code-Game-Studios
Validate a UX spec, HUD design or pattern library — accessibility, GDD alignment, readiness. APPROVED / NOT ASSESSED / NEEDS REVISION / MAJOR REVISION NEEDED.
72B -
game-research-websearch rehan-remade/universal-modder
Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old thre…
72B -
fps-shooter gamedev-skills/awesome-gamedev-agent-skills
Designs first-person shooter combat in any engine: hitscan vs projectiles, time-to-kill, damage falloff, recoil patterns, ADS sensitivity and lag-compensated hits. Use for a Doom-…
72B -
game-ai gamedev-skills/awesome-gamedev-agent-skills
Designs engine-neutral enemy and NPC AI: picks FSM, behavior tree, utility or GOAP, and builds perception, steering and A* pathfinding. Use for patrol and chase, "find a path to t…
72B -
performance-optimization gamedev-skills/awesome-gamedev-agent-skills
Finds and fixes game frame-rate problems by measurement in Godot, Unity, Unreal or Roblox: CPU- vs GPU-bound, then the biggest fix (draw calls, pooling, GC spikes). Use for low FP…
72B -
rpg gamedev-skills/awesome-gamedev-agent-skills
Designs RPG progression and combat numbers in any engine: stats with a modifier stack, XP curves, damage formulas, items and equipment (slots, rarity, affixes) and quests. Use for…
72B -
unity-build-pipeline gamedev-skills/awesome-gamedev-agent-skills
Builds and ships Unity 6.3 LTS players: Build Profiles, IL2CPP vs Mono, managed stripping with link.xml, scripted BuildPlayer, Addressables and CI or headless builds. Use when aut…
72B -
visual-novel gamedev-skills/awesome-gamedev-agent-skills
Builds visual novels and choice-driven stories in Ren'Py or any engine: routes and endings, save-anywhere, backlog, skip-read-only and typewriter text. Use for a VN or dating sim,…
72B -
setup-engine Donchitos/Claude-Code-Game-Studios
Sets up and pins the engine version: web for a new project unless Godot, Unity or Unreal is named. Use to choose or upgrade it.
71B -
godot-2d-movement gamedev-skills/awesome-gamedev-agent-skills
Godot 4.7 CharacterBody2D movement in GDScript: platformer run and jump, top-down 8-direction motion, slopes and one-way platforms, with a headless landing test. Use when a 2D con…
71B -
godot-3d-essentials gamedev-skills/awesome-gamedev-agent-skills
Godot 4.7 3D scene setup: Camera3D, lights, WorldEnvironment (sky, ambient, tonemap, fog), StandardMaterial3D, GridMap and local vs global transforms, with a headless scene check.…
71B -
godot-audio gamedev-skills/awesome-gamedev-agent-skills
Godot 4.7 audio APIs: AudioStreamPlayer 2D and 3D, the bus layout, AudioServer volume and mute, polyphony, looping imports and playback position for beat sync. Use when wiring SFX…
71B -
godot-csharp gamedev-skills/awesome-gamedev-agent-skills
C# and .NET in Godot 4.7: partial node classes, the PascalCase lifecycle, [Export] and [Signal], signals as C# events, the .csproj and calling GDScript. Use for .cs scripts in God…
71B -
level-design gamedev-skills/awesome-gamedev-agent-skills
Engine-neutral level design with Godot checks: player metrics from the real controller, key and ability gating with a soft-lock check, and pacing. Use when laying out a level or m…
71B -
router gamedev-skills/awesome-gamedev-agent-skills
Routes any game-development request to the right skills: detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and th…
71B -
threejs-gltf-loading gamedev-skills/awesome-gamedev-agent-skills
Loads glTF/GLB models into three.js r187 and plays their animations: GLTFLoader, DRACO, Meshopt and KTX2 decoders, AnimationMixer cross-fades and SkeletonUtils clones. Use when a…
71B -
threejs-materials-lighting gamedev-skills/awesome-gamedev-agent-skills
Lights and shades three.js r187 scenes: standard, physical and unlit materials, lights, shadows, HDR environment lighting and tone mapping. Use when a mesh renders black or washed…
71B -
unity-animation gamedev-skills/awesome-gamedev-agent-skills
Unity 6.3 LTS character animation with the Animator (Mecanim): states and transitions, blend trees, Avatar Mask layers, root motion and humanoid IK. Use for SetTrigger wiring, a t…
71B -
unity-csharp-scripting gamedev-skills/awesome-gamedev-agent-skills
Writes and fixes Unity 6.3 LTS C# gameplay scripts: MonoBehaviour lifecycle, serialization, .meta/GUID discipline and command-line tests. Use for new or renamed .cs files, "Missin…
71B -
unity-input-system gamedev-skills/awesome-gamedev-agent-skills
Wires Unity 6.3 LTS player input with the Input System package: .inputactions assets, action maps, PlayerInput and control schemes. Use when input does nothing or fires under a me…
71B -
unity-navmesh gamedev-skills/awesome-gamedev-agent-skills
Unity 6.3 LTS pathfinding with the AI Navigation package: NavMeshSurface baking, NavMeshAgent, NavMeshLink jumps and runtime rebakes. Use when a Unity enemy should chase or patrol…
71B -
unity-physics gamedev-skills/awesome-gamedev-agent-skills
Unity 6.3 LTS physics in 3D and 2D: Rigidbody and Rigidbody2D, forces and linearVelocity, the layer collision matrix and raycasts. Use when an object falls through the floor, OnTr…
71B -
unity-scriptableobjects gamedev-skills/awesome-gamedev-agent-skills
Unity 6.3 LTS data and decoupling with ScriptableObjects: CreateAssetMenu config assets, shared runtime variables, event channels and .asset files made from code. Use for replacin…
71B -
unity-tilemap-2d gamedev-skills/awesome-gamedev-agent-skills
Unity 6.3 LTS 2D tilemaps: the Tile Palette, Tilemap Collider 2D with a Composite Collider, Rule Tiles and runtime SetTile. Use for painting or generating a tile level, seams betw…
71B -
unreal-enhanced-input gamedev-skills/awesome-gamedev-agent-skills
Unreal Engine 5 (UE 5.8) player input with Enhanced Input: Input Actions (IA_), Mapping Contexts (IMC_), ETriggerEvent bindings and remappable keys. Use when wiring move, look or…
71B -
build-rigged-game-assets MengTo/Skills
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equ…
71B -
lightning-energy-skill-vfx MengTo/Skills
Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, for…
71B -
vertical-slice Donchitos/Claude-Code-Game-Studios
Pre-production validation — end-to-end build to confirm the full loop is achievable before committing to Production. After GDDs, architecture, UX specs.
70B -
shader-dev MiniMax-AI/skills
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-p…
70B -
game-ui-ux gamedev-skills/awesome-gamedev-agent-skills
Engine-neutral design rules for game HUDs and menus: anchors and containers, scaling, safe areas, gamepad focus, HUDs driven by events instead of polling, and accessibility minimu…
70B -
godot-gdscript gamedev-skills/awesome-gamedev-agent-skills
GDScript 2.0 for Godot 4.7: static typing, @export and @onready, await and coroutines, and porting 3.x code. Use for .gd parse errors ("Cannot infer the type"), a coroutine that n…
70B -
input-systems gamedev-skills/awesome-gamedev-agent-skills
Engine-neutral input architecture with Godot InputMap code: named actions, stick deadzones, buffered presses and rebinding with conflict checks. Use for controller support or a re…
70B -
physics-tuning gamedev-skills/awesome-gamedev-agent-skills
Engine-neutral physics tuning with Godot checks: fixed timestep and interpolation, CCD against tunnelling, damping, solver iterations and collision layer matrices. Use when bodies…
70B -
roblox-characters gamedev-skills/awesome-gamedev-agent-skills
Roblox player characters: CharacterAdded lifecycle, Humanoid and HumanoidRootPart, R6, R15 and custom rigs, respawn and Tools. Use when a character script breaks after respawn, an…
70B -
roblox-luau gamedev-skills/awesome-gamedev-agent-skills
Roblox Luau scripting and code structure: services, Instances, Script vs LocalScript vs ModuleScript, the task library and typed Luau, with selene and luau-lsp checks. Use when a…
70B -
shader-programming gamedev-skills/awesome-gamedev-agent-skills
Engine-neutral shader technique in GLSL with HLSL equivalents: how dissolve, outline, fresnel rim and post effects work, and porting GLSL to HLSL. Use when the math of an effect i…
70B -
fire-smoke-skill-vfx MengTo/Skills
Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with b…
70B
Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.