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3d-ultra-realistic-water

An AI agent skill from MengTo/Skills, scored 72 out of 100 by code.

72/ 100B

Code score by group

  • Spec20/20
  • Description14/20
  • Procedure0/15
  • Done criteria15/15
  • Resources9/10
  • Scripts4/8
  • Safety7/7
  • Upkeep3/5

It loses the most points in Procedure (15), the group that checks whether the steps are numbered, read the context first and say what to do when something fails.

What the author says it does

Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and planar reflections, subsurface light through the crests, HDR sun glitter, Jacobian lace foam, a Kelvin wake, hull foam, buoyancy queries and aerial perspective into the sky's horizon haze. Use for seas, oceans, sunset or daylight water, sun glitter paths, ship or boat scenes, wakes, coastal flyovers and any 3D scene with a moving camera and a water horizon. Includes the approved water from Pirate S…

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
MengTo/Skills
Folder
agent-skills/3d/3d-ultra-realistic-water
License
MIT
GitHub stars
7,374
SKILL.md lines
104
Other files
10

Add 3d-ultra-realistic-water to your agent

npx skills add MengTo/Skills --skill 3d-ultra-realistic-water

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

Labelled for

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Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.