MengTo/Skills
Agent skills in the GitHub repository MengTo/Skills, each with its code score out of 100.
Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents
- Repository score
- 68 / 100 C
- Skills
- 182
- Verified
- 11
- Average skill score
- 63
- GitHub stars
- 7,374
- License
- MIT
182 skills in this repository
-
browser-video-recording
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click chor…
Verified87A -
html-reel
Turn a tweet, a video, a YouTube video or a landing page into a 9:16 reel (Instagram Reels, TikTok, Shorts) that says what the source says and looks like it, with every cut on a w…
87A -
html-demo
Show an app working on a web page by drawing it live in HTML instead of recording it. A Mac-style window plays the app step by step, and every frame is a pure function of one cloc…
Verified85A -
illustration-bold-pop
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. Identifying traits: a thick navy outline on every shape, solid navy extrusio…
Verified85A -
illustration-framed-panel
Draws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style. Identifying traits are a soft pastel card with a periwinkle-violet panel framed in…
Verified84B -
html-explainer-video
Turn a product, a feature or an idea into a finished one-minute explainer video in any look: a script (hook, benefit, quick tutorial, try it), a voice whose words are the clock, H…
Verified83B -
illustration-isometric-mono
Draws true-isometric diorama illustrations of developer and design workspaces in one green ramp, generated as SVG with a bundled scene kit. Traits: one rounded off-white slab with…
Verified83B -
daily-ui-inspiration-capture
Create a recurring daily UI inspiration capture. Use when the user asks to run, refresh, package, or validate dated UI inspiration bundles, especially for `articles/YYYY-MM-DD-ui-…
Verified82B -
illustration-outlined-cartoon
Draws original hand-authored SVG spot illustrations in an outlined cartoon style for design and coding subjects. Identifying traits: a warm near-black ink outline on every flat fi…
Verified82B -
shaders-cursor-ripples
Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel…
Verified82B -
progressive-blur
Create a layered CSS progressive blur (top or bottom) using multiple backdrop-filter masks for depth and softness. Use when asked for “progressive blur”, “gradient blur overlay”,…
Verified81B -
illustration-line-interior
Draws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work. A thin uniform indigo o…
Verified80B -
build-daily-inspiration-sites
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites. Use when the user asks to turn the daily in…
79B -
illustration-flat
Draws flat vector illustrations as SVG cards (480x360): slim, long-limbed people acting out one design or coding moment with one hero prop. Identified by no outlines on big shapes…
79B -
illustration-two-colour-brush
Draws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style. Identifying traits: thick wobbly black marker lines with blobby en…
79B -
illustration-vintage-emblem
Draws original hand-authored SVG badge illustrations in a vintage emblem style for design and coding subjects. Identifying traits: a seven-colour screen-print palette (green-black…
79B -
animation-on-scroll
Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or se…
78B -
build-threejs-scroll-worlds
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve…
78B -
illustration-grainy-gouache
Draws original cosy animal scenes as hand-authored SVG cards (480x360) in a grainy gouache, risograph-like style. Identifying traits are flat shapes with no outlines on a hot-pink…
78B -
illustration-halftone-line
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes. Identifying traits are a confident black line with a slight hand wobble and conto…
78B -
video-to-superprompt
Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the d…
78B -
digital-twin
Build a digital twin of yourself, meaning photoreal stills of you in your own real room, talking video clips of you, and lines in your own cloned voice, that people who know you a…
77B -
web-technique-to-skill
Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved referen…
77B -
write-like-meng-on-x
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resourc…
77B -
illustration-ink-sketch
Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea. Identified by thick black brush-pen outlines that swell and t…
76B -
illustration-flat-with-black
Draws flat vector spot illustrations of tall, long-legged people doing design and coding things, with solid black as a main colour. Traits: no outlines on coloured fills; black as…
75B -
illustration-one-line
Draws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work. One continuous uniform black line (2.3 px at 480 wide…
75B -
illustration-teal-spot
Draws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style. Identifying traits are a single object in a fixed oblique 3/4 view showing to…
75B -
liquid-metal-border
Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic activ…
75B -
thinking-orbs
Add accessible animated AI loading and agent-status indicators with the React thinking-orbs library. Use when a chat, copilot, voice, search, generation, or tool-running interface…
75B -
glass-dark-ui
Build dark-mode glassmorphism interfaces with readable contrast, frosted surfaces, and gradient borders using a pseudo-element mask. Use when asked for glass cards, frosted dark h…
74B -
scroll-world-storytelling
Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-…
74B -
stitched-full-page-capture
Capture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages. Use when full-page screenshots are blank, gray,…
74B -
water-crystal-skill-vfx
Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball. A ray-marched water orb w…
74B -
css-alpha-masking
Apply CSS alpha masking with linear-gradient for horizontal or vertical edge fades (mask-image and -webkit-mask-image). Use when asked for alpha masks, fade edges, or CSS mask gra…
73B -
performance-profiling
Guide performance profiling for Apple platform apps with Instruments, Xcode diagnostics, and MetricKit. Use when investigating app hangs, stutters, high CPU, memory leaks, memory…
73B -
3d-ultra-realistic-water
Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fr…
72B -
3d-underwater-god-rays
Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax…
72B -
workflow-threads-manager
Oversee the other Claude threads (sessions) working on the same project. Check what each is doing, confirm finished work is merged to main, has its changelog entry with screenshot…
72B -
3d-orbit-inspect-demo
Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you d…
71B -
add-shader-cursor-trail
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromati…
71B -
build-rigged-game-assets
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equ…
71B -
lightning-energy-skill-vfx
Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, for…
71B -
matterjs
Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-frie…
71B -
threejs-towers
Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh…
71B -
workflow-ship-change
Ship every change the way the user requires, with the guardrails. Take screenshots of the start, the key moment and the result; give the change its own changelog version with pict…
71B -
fire-smoke-skill-vfx
Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with b…
70B -
audit-verify-explain-grade-5
Audit work, verify claims with concrete evidence, and explain the result in simple grade-5 language. Use when the user asks to review, audit, check, verify, explain a change, expl…
69C -
build-vesperfall-review-assets
Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or eq…
69C -
cinematic-scroll-storytelling
Create cinematic scroll-driven landing pages with Lenis smooth scrolling, GSAP ScrollTrigger, scroll-linked progression, staggered text reveals, sticky card stacks, parallax backg…
69C -
codex-gpt-image-2-5-flare
Generate or edit artwork with built-in Codex image gen, especially transparent PNG ornaments, game sprites, emblems, and UI graphics. Use when the user requests GPT 2.5 Flare, /co…
69C -
generate-reference-inspired-brand-worlds
Generate multiple original brand campaign worlds from a supplied visual reference while controlling how close the new work feels without copying protected signature elements. Use…
69C -
optimize-web-animations
Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFra…
69C -
article-prompts-to-skills
Convert an article, tutorial, or prompt pack into focused reusable AgentSkills, one independent capability per skill, with portable instructions, example prompts, working demos, p…
68C -
build-game-monster-system
Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and…
68C -
3d-wood-lighting-scorecard
Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then…
67C -
build-threejs-enemy-systems
Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing…
67C -
editorial-portfolio-chapters
Create or redesign creative-studio, agency, photographer, artist, and portfolio websites where project work leads the story. Use for dark editorial shells, full-bleed campaign med…
67C -
scroll-scrubbed-visual-sequence
Build reversible scroll-controlled visual transformations with a pinned or sticky stage, normalized progress, and video, image-sequence, canvas, SVG, or DOM renderers. Use for her…
67C -
x-bookmark-quote-posts
Check a user's latest X/Twitter bookmarks and turn recent saved posts into source-backed quote-post drafts calibrated against the user's latest 100 authored posts. Use when asked…
67C -
3d-sky-rays
Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processin…
66C -
3d-wood-material
Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax…
66C -
build-awwwards-quality-sites
Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreograph…
66C -
game-dev-combat-skill-polish
Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land w…
66C -
product-proof-saas
Create or redesign SaaS and AI product landing pages where a real workflow, interface, or deterministic demo is the central proof. Use for pale atmospheric shells, product UI in t…
66C -
url-to-motion-design
Turn a launch film, product video or post at a URL (an X or Twitter post, YouTube, Vimeo, a direct video link) into Fil HTML motion scenes. Captures the film's best 5 to 10 distin…
66C -
ambient-section-particles
Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pa…
65C -
audit-reference-originality
Audit a website or digital experience against its supplied source references for originality and plagiarism risk. Use when Codex must compare current or historical site output wit…
65C -
build-game-map-editor
Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor d…
65C -
falling-leaves
Build falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by…
65C -
scroll-progress-timeline
Turn any ordered process into a data-driven vertical or horizontal scroll story with a base line, progress fill, active step states, responsive collapse, semantic fallback, and re…
65C -
3d-paper-material
Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed f…
64C -
build-isometric-arpg
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, cont…
64C -
game-dev-combat-animation
Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or…
64C -
ice-frost-skill-vfx
Build the effects of an ice and frost skill as one visual language in Three.js. Frost that grows like real frost, not a painted fern: a dendritic tree grown on the CPU from a seed…
64C -
pointer-trail-emitter
Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous…
64C -
publish-project-to-github
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the pro…
64C -
build-game-changelog
Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape b…
63C -
fire-paper-loader
Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, w…
63C -
operational-enterprise-ai
Create or redesign enterprise AI, automation, security, and operations product pages that explain system boundaries, approvals, auditability, exceptions, and rollback. Use for dar…
63C -
pricing-page
Use when designing or rewriting a high-converting SaaS pricing page (structure, plan design, copywriting, SEO/AEO, FAQs, layout patterns, experiments). Includes checklists, templa…
63C -
tune-enemy-ai
Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior…
63C -
webgl-3d-object
Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. Use…
63C -
webgl-landing-steering
Use when creating or refining WebGL-heavy landing pages and you need to steer toward a specific visual outcome (premium, technical, playful, cinematic) while balancing conversion…
63C -
workflow-progress-screenshots
Show the user real screenshots of the work as it progresses, without being asked. Capture the start, the key moment and the result of every visual change, send them as files with…
63C -
3d-high-poly-models
Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. U…
62C -
3d-virtual-tour
Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progres…
62C -
audit-ai-design-slop
Audit websites, apps, screenshots, mockups, and design code for harmful AI-design clichés, generic generated defaults, and established UI defects. Use when the user wants evidence…
62C -
globe-gl
Use when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration patter…
62C -
html-to-interaction-prompts
Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts. Use when the user provides an HTML file…
62C -
no-ai-design-slop
Prevent and remove generic AI-generated design defaults, incoherent visual choices, and established UI defects while creating, revising, or reviewing websites, apps, screenshots,…
62C -
skeuomorphic-ui
Create skeuomorphic web UI surfaces with layered gradients, stacked inner and outer shadows, reflective gradient borders, micro texture, and embossed text or icon details. Use whe…
62C -
3d-metal-material
Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polis…
61C -
create-ai-avatar
Make an AI avatar of yourself that looks and sounds like you. A HeyGen digital twin trained on a couple of minutes of your own footage says lines you never recorded, in your own E…
61C -
design-first-ui-prompting
Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflo…
61C -
documentary-brutalist-agency
Create or redesign creative agency, production studio, architecture, culture, and portfolio websites with billboard typography, hard black-and-white chapters, exposed grids, docum…
61C -
editorial-service-booking
Create or redesign appointment-based service websites for salons, barbers, spas, wellness studios, clinics, and hospitality brands. Use for warm editorial layouts, serif-led ident…
61C -
elevenlabs-tts
Generate ElevenLabs text-to-speech audio from scripts or inline text using local voice profiles. Use when the user asks for ElevenLabs, text-to-speech, TTS, narration, voiceover,…
61C -
horizontal-scroll-scenes
Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. One pure function turns scroll…
61C -
landing-page
Use when designing or rewriting a high-converting landing page (single-offer page) for SaaS/apps/services. Covers structure, layout patterns, conversion strategies, copywriting, S…
61C -
threejs-weather
Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own li…
61C -
3d-sky-background
Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. Use for architec…
60C -
add-mouse-driven-orbit
Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotatio…
60C -
build-game-audio-feedback
Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessi…
60C -
container-lines
Add vertical container-size guide lines with mini corner squares for precise, structured web layouts. Use when asked for container lines, measured layout guides, vertical boundary…
60C -
framed-grid-layout
Create minimal framed grid layouts with thin visible boundary lines, L-shaped corner brackets, subtle diagonal line texture, and strict section alignment. Use when asked for clean…
60C -
iterate-until-verified
Apply a prompt-agnostic execution and verification loop to any substantial task while preserving the original request. Use when the user asks to fan out work, use subagents or ind…
60C -
mesh-gradient-dark-blue-clean
Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion. U…
60C -
scroll-scrubbed-word-reveal
Reveal marked-up text word by word as scroll progress advances, while preserving semantic inline links, emphasis, responsive line wrapping, and reduced-motion readability. Use for…
60C -
3d-falling-leaves
Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Us…
59C -
aura-asset-images
Use when you need high-quality stock-style images from Aura Assets (aura.build/assets) similar to Unsplash for design mockups and marketing: backgrounds, abstract wallpapers, arch…
59C -
cinematic-gsap-lenis-motion-system
Create premium cinematic web motion systems with GSAP, ScrollTrigger, and Lenis. Use for luxury editorial websites, creative studio portfolios, Awwwards-style interactions, smooth…
59C -
ship-web-games
Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release note…
59C -
threejs-landscape
Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rathe…
59C -
3d-retina-resolution
Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, a…
58C -
beam-glow-states
Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow. Use when a card, button, input, tab, option, task…
58C -
build-game-inventory
Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, a…
58C -
build-hybrid-game-assets
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art,…
58C -
build-interactive-particle-trail
Build a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts. Use for int…
58C -
gsap
Use when you need to add or debug professional web animations with GSAP (timelines, ScrollTrigger, stagger, transforms) in HTML/CSS/JS/React. Includes patterns for smooth motion,…
58C -
reveal-hover-effect
Build cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product…
58C -
unsplash-asset-images
Use when you need to pick high-quality Unsplash images for product/design assets (avatars, headshots, portraits, large website backgrounds, and abstract wallpapers) and output rea…
58C -
workflow-score-to-target
Score work out of 10 against a clear rubric, then improve it round by round until every item reaches the target score the user named (for example "get it to 8 out of 10", "bring e…
58C -
3d-cloth-material
Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitch…
57C -
3d-four-seasons
Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for…
57C -
create-game-vfx
Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality ti…
57C -
gooey-blob-system
Create a gooey blob system using SVG filters where multiple shapes merge into a single fluid form. Use overlapping circles combined with a Gaussian blur and color matrix filter to…
57C -
implement-fog-of-war
Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware…
57C -
number-details
Add decorative 01, 02, 03 numeric detail markers.
57C -
author-game-levels
Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups, motivate…
56C -
company-logos
Use Iconify Simple Icons logos (64x64) instead of text logos.
56C -
paper-cinder-transition
Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene…
56C -
test-playable-web-games
Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile…
56C -
3d-high-resolution-textures
Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive…
55C -
build-wireframe-scan-reveal
Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulse…
55C -
dither-background
Create a dark monochrome procedural background with enlarged square pixels and visible Bayer-style ordered dithering. Use when a page needs an atmospheric near-black dither field,…
55C -
nested-container-frames
Create a container-in-container layout system using nested frames. Use an outer centered container with visible vertical boundary lines and corner markers. Inside, place inner con…
55C -
staggered-word-reveal
Create subtle editorial word-by-word text reveal animations where each word fades and rises into place once it enters the viewport. Use for premium portfolio headlines, hero copy,…
55C -
threejs
Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers…
55C -
animation-systems
Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scro…
54D -
beautiful-shadows
Apply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation. Use when compact cards, controls, panels, popovers, hero media, feature callouts, or modal…
54D -
cobejs
Use when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js).
54D -
design-action-combat
Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases…
54D -
design-game-encounters
Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixture…
54D -
globe-particles
Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital…
54D -
optimize-threejs-games
Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets…
54D -
vantajs
Use when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js).
54D -
build-mobile-threejs-games
Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive…
53D -
marquee-loop
Apply seamless infinite marquee loops using duplicated items.
53D -
tailwindcss
Use when designing/implementing UI with Tailwind CSS (layout, typography, responsive, theming, component patterns). Includes quick recipes and conventions for clean, consistent we…
53D -
unicorn-studio
Use when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).
53D -
build-game-camera-controls
Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regress…
52D -
solar-duotone-bold
Use Iconify Solar Duotone Bold icon style.
52D -
css-border-gradient
Apply subtle gradient-border treatments for premium web surfaces. Use when cards, pricing panels, nav bars, modals, buttons, or hero surfaces need a refined edge highlight without…
51D -
masked-reveal
Create masked staggered word reveals on scroll with GSAP ScrollTrigger. Use when headings, hero copy, section titles, or editorial text should reveal word-by-word through an overf…
51D -
background-grid-webgl
Create a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax.
50D -
corner-diagonals
Apply diagonal-cut corners and chamfered edges to buttons, cards, panels, and container shells. Use when a design needs precise geometric framing, sci-fi UI surfaces, clipped-corn…
50D -
gsap-scrolltrigger-storytelling
Build cinematic sticky product storytelling with GSAP ScrollTrigger, progressive UI reveals, scroll-synced animation, smooth interpolation, and immersive section transitions.
50D -
orange-clean-paper-saas
Create a clean paper-toned SaaS design system with warm neutrals, orange accent signals, rounded premium forms, and polished product illustration surfaces.
50D -
agency-grid-layout-minimal
Create a minimal agency design system with a disciplined editorial grid, oversized typography, quiet uppercase utility labels, restrained image blocks, and subtle structural detai…
48D -
blue-cloudy-clean-modern
Create a clean modern design system with a luminous blue sky atmosphere, soft drifting cloud light, minimal white framing, and serene premium typography.
48D -
clean-minimal-beige-light-mode
Create a clean minimal beige light-mode design system with warm neutral shells, quiet process grids, restrained accent color, and elegant low-contrast structure.
48D -
corner-lasers
Create a corner-anchored laser composition with thin beams, a bright emitter node, bloom, and atmospheric glow or fog.
48D -
dither-laser-dark-mode
Create a dark premium design system that combines near-black surfaces, subtle ordered-dither texture, and a thin accent-colored laser atmosphere.
48D -
glass-dark-mode-clock
Create a dark glass design system with frosted shells, soft beam grids, circular clock-like calibration dials, and precise sci-fi instrument framing.
48D -
high-contrast-skeuomorphic-clean
Create a high-contrast clean skeuomorphic design system with molded dark surfaces, crisp light separation, tactile inset depth, and restrained signal accents.
48D -
light-mode-paper-technical
Create a light-mode technical design system with warm paper surfaces, dark outer framing, subtle diagonal texture, precise bracketed geometry, and restrained accent signals.
48D -
nested-container-clean-agency
Create a clean agency design system built from nested containers, with an outer editorial shell, inset dark feature blocks, rounded premium cards, and restrained accent color.
48D -
split-layout-technical
Create a technical split-screen design system with dual panels, fine frame lines, mono metadata, quiet editorial typography, and premium inset surfaces.
48D -
webgl-laser
Create a fixed full-screen WebGL laser background effect with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog around the beam. Use only for laser…
48D -
bright-green-tech-system-webgl
Create a bright-green technical design system with structured split layouts, hard-framed dark surfaces, mono utility labels, and a prominent WebGL visualization zone.
47D -
technical-wireframe-info-layout
Create a monochrome technical wireframe design system with exploded 3D structure, connector annotations, sparse information labels, and precise dark diagnostic framing.
46D -
atmosphere-background
Create a dark atmospheric background with drifting vertical light folds, screen-blended glow, and a concentrated luminous corner or lower-edge bloom.
45D -
blue-laser-clean-glass-layout
Create a clean dark glass layout system with a thin blue laser atmosphere, frosted premium shells, and polished dashboard structure.
45D -
dark-blue-contrasting-clean
Create a dark-blue clean design system with strong contrast, cobalt gradient feature blocks, crisp framed structure, and restrained premium glow.
45D -
dark-glass-clean-layout
Create a dark glass layout system with frosted premium shells, clean multi-column workspace structure, floating data cards, and restrained atmospheric depth.
45D -
framed-tech-dark-border-gradient
Create a framed dark technical design system with border-gradient shells, asymmetrical grid panels, mono utility labeling, and restrained monochrome atmosphere.
45D -
funky-purple-container-tech
Create a dark container-led technical design system with fuchsia-purple accents, layered rounded shells, crisp frame lines, and playful futuristic focal objects.
45D -
tech-green-dark-mode-modern
Create a modern dark-mode technical design system with matte-black surfaces, emerald signal accents, mono system labeling, framed dashboard cards, and restrained glow.
45D -
book-serif-index
Create an archival book-reader design system with serif-led pages, mono index navigation, aged paper surfaces, margin notes, and a premium catalog frame.
44D -
image-first-grid-layout
Create an image-led grid design system with full-bleed photography, structural guide lines, anchored content blocks, and restrained technical overlays.
44D -
editorial-tech
Blend editorial magazine composition with precision product-tech detailing using asymmetrical grids, cinematic media bands, mono utility labels, and restrained accent color.
43D
Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.