3d-underwater-god-rays
An AI agent skill from MengTo/Skills, scored 72 out of 100 by code.
Code score by group
It loses the most points in Procedure (12), the group that checks whether the steps are numbered, read the context first and say what to do when something fails.
What the author says it does
Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or…
This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.
- Repository
- MengTo/Skills
- Folder
- agent-skills/3d/3d-underwater-god-rays
- License
- MIT
- GitHub stars
- 7,374
- SKILL.md lines
- 105
- Other files
- 10
Add 3d-underwater-god-rays to your agent
npx skills add MengTo/Skills --skill 3d-underwater-god-rays
The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.
Labelled for
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Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.