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3d-wood-lighting-scorecard

An AI agent skill from MengTo/Skills, scored 67 out of 100 by code.

67/ 100C

Code score by group

  • Spec20/20
  • Description11/20
  • Procedure10/15
  • Done criteria4/15
  • Resources6/10
  • Scripts6/8
  • Safety7/7
  • Upkeep3/5

It loses the most points in Done criteria (11), the group that checks whether there is a checklist and a step that verifies the work.

What the author says it does

Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches the target. Use for oiled timber, kumiko, joinery and workshop scenes; wood that reads flat, plastic or washed out; volumetrics that lift the blacks; "score this out of 10"; or "get the lighting to 8".

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
MengTo/Skills
Folder
agent-skills/3d/3d-wood-lighting-scorecard
License
MIT
GitHub stars
7,374
SKILL.md lines
92
Other files
8

Add 3d-wood-lighting-scorecard to your agent

npx skills add MengTo/Skills --skill 3d-wood-lighting-scorecard

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

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All skills in MengTo/Skills

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.