ice-frost-skill-vfx
An AI agent skill from MengTo/Skills, scored 64 out of 100 by code.
Code score by group
It loses the most points in Procedure (15), the group that checks whether the steps are numbered, read the context first and say what to do when something fails.
What the author says it does
Build the effects of an ice and frost skill as one visual language in Three.js. Frost that grows like real frost, not a painted fern: a dendritic tree grown on the CPU from a seed point, stems racing outward with barbs and sub-barbs that compete for space in one time-ordered queue, side branches leaned toward their tips, baked into a distance field so the shader draws hairline feathers growing out from the seed with a bright tip, rime, crystal glints and a contact shadow. Faceted ice spikes built from half-spaces and ray-traced against their own planes (Snell, Fresnel, total internal reflecti…
This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.
- Repository
- MengTo/Skills
- Folder
- agent-skills/game-combat/ice-frost-skill-vfx
- License
- MIT
- GitHub stars
- 7,374
- SKILL.md lines
- 180
- Other files
- 16
Add ice-frost-skill-vfx to your agent
npx skills add MengTo/Skills --skill ice-frost-skill-vfx
The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.
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Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.