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pointer-trail-emitter

An AI agent skill from MengTo/Skills, scored 64 out of 100 by code.

64/ 100C

Code score by group

  • Spec20/20
  • Description13/20
  • Procedure0/15
  • Done criteria11/15
  • Resources8/10
  • Scripts2/8
  • Safety7/7
  • Upkeep3/5

It loses the most points in Procedure (15), the group that checks whether the steps are numbered, read the context first and say what to do when something fails.

What the author says it does

Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion fallbacks, and why moving the emitter to a DOM overlay to raise its z-index costs more than it buys.…

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
MengTo/Skills
Folder
agent-skills/web-design/pointer-trail-emitter
License
MIT
GitHub stars
7,374
SKILL.md lines
158
Other files
4

Add pointer-trail-emitter to your agent

npx skills add MengTo/Skills --skill pointer-trail-emitter

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

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All skills in MengTo/Skills

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.