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threejs-world-generation

An AI agent skill from OpenMontageInc/OpenMontage, scored 85 out of 100 by code and Verified.

85/ 100AVerified

Code score by group

  • Spec20/20
  • Description17/20
  • Procedure10/15
  • Done criteria15/15
  • Resources9/10
  • Scripts5/8
  • Safety7/7
  • Upkeep2/5

It loses the most points in Procedure (5), the group that checks whether the steps are numbered, read the context first and say what to do when something fails.

What the author says it does

Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagnostics, or requests for a real 3D environment rather than generated 2D footage. Integrates OpenMontage's threejs_world tool with HyperFrames; do not use for a single isolated 3D object or a flat parallax scene.

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
OpenMontageInc/OpenMontage
Folder
.agents/skills/threejs-world-generation
License
AGPL-3.0
GitHub stars
79,836
SKILL.md lines
131
Other files
3

Add threejs-world-generation to your agent

npx skills add OpenMontageInc/OpenMontage --skill threejs-world-generation

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

Labelled for

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All skills in OpenMontageInc/OpenMontage

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.