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camera-systems

An AI agent skill from gamedev-skills/awesome-gamedev-agent-skills, scored 79 out of 100 by code.

79/ 100B

Code score by group

  • Spec20/20
  • Description17/20
  • Procedure13/15
  • Done criteria4/15
  • Resources10/10
  • Scripts5/8
  • Safety7/7
  • Upkeep3/5

It loses the most points in Done criteria (11), the group that checks whether there is a checklist and a step that verifies the work.

What the author says it does

Builds and tunes game cameras, engine-neutral with Godot and Cinemachine 3 mappings: 2D follow with deadzone and look-ahead, third-person orbit, first-person look and split-screen. Use when the camera lags, jitters while following, shows past the level edge, clips through walls or changes with frame rate. Not for shake (`game-feel`) or physics timestep jitter (`physics-tuning`).

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
gamedev-skills/awesome-gamedev-agent-skills
Folder
skills/disciplines/camera-systems
License
Apache-2.0
GitHub stars
8,469
SKILL.md lines
181
Other files
1

Add camera-systems to your agent

npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

Labelled for

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All skills in gamedev-skills/awesome-gamedev-agent-skills

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.