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godot-physics

An AI agent skill from gamedev-skills/awesome-gamedev-agent-skills, scored 65 out of 100 by code.

65/ 100C

Code score by group

  • Spec20/20
  • Description12/20
  • Procedure10/15
  • Done criteria0/15
  • Resources8/10
  • Scripts5/8
  • Safety7/7
  • Upkeep3/5

It loses the most points in Done criteria (15), the group that checks whether there is a checklist and a step that verifies the work.

What the author says it does

Godot 4.7 physics API in 2D and 3D: body and Area types, collision_layer and mask bits, Area signals for hurtboxes, RayCast and space queries, and Jolt (3D default since 4.6). Use when objects pass through each other, body_entered never fires or a raycast hits itself. Not for engine-neutral jitter and tunnelling (`physics-tuning`) or CharacterBody movement (`godot-2d-movement`).

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
gamedev-skills/awesome-gamedev-agent-skills
Folder
skills/godot/godot-physics
License
Apache-2.0
GitHub stars
8,469
SKILL.md lines
205
Other files
1

Add godot-physics to your agent

npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-physics

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

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Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.