phaser-arcade-physics
An AI agent skill from gamedev-skills/awesome-gamedev-agent-skills, scored 68 out of 100 by code.
Code score by group
It loses the most points in Done criteria (11), the group that checks whether there is a checklist and a step that verifies the work.
What the author says it does
Phaser 4 Arcade Physics movement and collision: bodies, velocity, gravity, colliders vs overlaps, groups and bullet pools. Use for a Phaser platformer or top-down controller, or a sprite that ignores physics, onFloor() always false or bodies passing through walls. Not for scenes and the loader (`phaser-core`), coyote time (`platformer`) or tunnelling theory (`physics-tuning`).
This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.
- Folder
- skills/web-engines/phaser-arcade-physics
- License
- Apache-2.0
- GitHub stars
- 8,469
- SKILL.md lines
- 210
- Other files
- 1
Add phaser-arcade-physics to your agent
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill phaser-arcade-physics
The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.
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Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.