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melonjs-performance

An AI agent skill from melonjs/melonJS, scored 51 out of 100 by code.

51/ 100D

Code score by group

  • Spec20/20
  • Description8/20
  • Procedure7/15
  • Done criteria0/15
  • Resources8/10
  • Scripts2/8
  • Safety3/7
  • Upkeep3/5

It loses the most points in Done criteria (15), the group that checks whether there is a checklist and a step that verifies the work.

What the author says it does

Use this skill when a melonJS game drops frames, allocates heavily, or needs to scale to many objects. Covers object pooling, draw-call batching, atlases, baking with CanvasRenderTarget, instancing, culling and alwaysUpdate, the debug plugin, and where the real costs are. Triggers on: performance, slow, frame rate, fps, lag, pool, pool.register, pool.pull, batching, draw calls, InstancedMesh, culling, alwaysUpdate, inViewport, CanvasRenderTarget, optimise, profiling, debug plugin, memory, render targets, hdr.

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
melonjs/melonJS
Folder
packages/melonjs/skills/melonjs-performance
License
MIT
GitHub stars
6,500
SKILL.md lines
396
Other files
0

Add melonjs-performance to your agent

npx skills add melonjs/melonJS --skill melonjs-performance

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

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All skills in melonjs/melonJS

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.