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3d-wood-material

An AI agent skill from MengTo/Skills, scored 66 out of 100 by code.

66/ 100C

Code score by group

  • Spec20/20
  • Description14/20
  • Procedure7/15
  • Done criteria4/15
  • Resources6/10
  • Scripts5/8
  • Safety7/7
  • Upkeep3/5

It loses the most points in Done criteria (11), the group that checks whether there is a checklist and a step that verifies the work.

What the author says it does

Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer finishes, so the grain follows the form and survives macro close-ups without image textures. Use for wood boards, benches, carved panels, tool handles, joinery, floors, and any request to make 3D wood look real, detailed, or less like a tiled photo or plastic.

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
MengTo/Skills
Folder
agent-skills/3d/3d-wood-material
License
MIT
GitHub stars
7,374
SKILL.md lines
86
Other files
4

Add 3d-wood-material to your agent

npx skills add MengTo/Skills --skill 3d-wood-material

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

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All skills in MengTo/Skills

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.