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water-crystal-skill-vfx

An AI agent skill from MengTo/Skills, scored 74 out of 100 by code.

74/ 100B

Code score by group

  • Spec16/20
  • Description17/20
  • Procedure3/15
  • Done criteria15/15
  • Resources9/10
  • Scripts4/8
  • Safety7/7
  • Upkeep3/5

It loses the most points in Procedure (12), the group that checks whether the steps are numbered, read the context first and say what to do when something fails.

What the author says it does

Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball. A ray-marched water orb whose surface swells, rings and deforms in place: it refracts the frame behind it with an inverted horizon, has a silver rim and sharp highlights, and shows a faint caustic web on its far wall. Streams wound up from tide pools as uneven beaded ropes with silver edges, drips and shed drops. A lash that unspools from the orb, whips and pours into a pool under a torn, lopsided splash crown of aerated white water with spi…

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
MengTo/Skills
Folder
agent-skills/game-combat/water-crystal-skill-vfx
License
MIT
GitHub stars
7,374
SKILL.md lines
198
Other files
18

Add water-crystal-skill-vfx to your agent

npx skills add MengTo/Skills --skill water-crystal-skill-vfx

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

Labelled for

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All skills in MengTo/Skills

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.