game-ui-ux
An AI agent skill from gamedev-skills/awesome-gamedev-agent-skills, scored 70 out of 100 by code.
Code score by group
It loses the most points in Done criteria (11), the group that checks whether there is a checklist and a step that verifies the work.
What the author says it does
Engine-neutral design rules for game HUDs and menus: anchors and containers, scaling, safe areas, gamepad focus, HUDs driven by events instead of polling, and accessibility minimums. Use for menus, health bars or inventory screens that break on ultrawide or phones. Pair with `godot-ui-control` or `roblox-ui`. Not for button juice (`game-feel`) or rebinding (`input-systems`).
This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.
- Folder
- skills/disciplines/game-ui-ux
- License
- Apache-2.0
- GitHub stars
- 8,469
- SKILL.md lines
- 185
- Other files
- 1
Add game-ui-ux to your agent
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill game-ui-ux
The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.
Labelled for
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Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.