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platformer

An AI agent skill from gamedev-skills/awesome-gamedev-agent-skills, scored 78 out of 100 by code.

78/ 100B

Code score by group

  • Spec20/20
  • Description17/20
  • Procedure13/15
  • Done criteria4/15
  • Resources10/10
  • Scripts8/8
  • Safety3/7
  • Upkeep3/5

It loses the most points in Done criteria (11), the group that checks whether there is a checklist and a step that verifies the work.

What the author says it does

Designs 2D platformers in any engine: jump feel (coyote time, jump buffering, variable height, fall gravity, corner correction), wall jumps, hazards, checkpoints and one-way platforms. Use for a Mario- or Celeste-like, or a jump that feels floaty or laggy. Pair with the engine skill (`godot-2d-movement`, `phaser-arcade-physics`). Not for generic input buffering (`input-systems`) or juice (`game-feel`).

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
gamedev-skills/awesome-gamedev-agent-skills
Folder
skills/genres/platformer
License
Apache-2.0
GitHub stars
8,469
SKILL.md lines
181
Other files
2

Add platformer to your agent

npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill platformer

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

Labelled for

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All skills in gamedev-skills/awesome-gamedev-agent-skills

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.