unreal-behavior-trees
An AI agent skill from gamedev-skills/awesome-gamedev-agent-skills, scored 78 out of 100 by code.
Code score by group
It loses the most points in Done criteria (11), the group that checks whether there is a checklist and a step that verifies the work.
What the author says it does
Unreal Engine 5 (UE 5.8) NPC AI with Behavior Trees, Blackboards, EQS and StateTree: decorators with Observer Aborts, C++ BTTask nodes and running trees from an AIController. Use for UE enemy AI, BT_, BB_ or EQS_ assets, "my AI just stands there" or "MoveTo fails". Not for engine-neutral BT or utility code (`ai-behavior-trees-utility-ai`) or choosing FSM vs BT (`game-ai`).
This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.
- Folder
- skills/unreal/unreal-behavior-trees
- License
- Apache-2.0
- GitHub stars
- 8,469
- SKILL.md lines
- 187
- Other files
- 1
Add unreal-behavior-trees to your agent
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unreal-behavior-trees
The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.
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Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.