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unreal-blueprints

An AI agent skill from gamedev-skills/awesome-gamedev-agent-skills, scored 73 out of 100 by code.

73/ 100B

Code score by group

  • Spec20/20
  • Description14/20
  • Procedure10/15
  • Done criteria4/15
  • Resources10/10
  • Scripts5/8
  • Safety7/7
  • Upkeep3/5

It loses the most points in Done criteria (11), the group that checks whether there is a checklist and a step that verifies the work.

What the author says it does

Unreal Engine 5 (UE 5.8) Blueprint visual scripting: Blueprint Classes vs the Level Blueprint, Event Graph, and Cast, Interfaces and Event Dispatchers. Use for BP graphs, how one Blueprint calls another, "cast failed", slow Event Tick or Blueprint compile errors. Not for C++ (`unreal-cpp-gameplay`), input assets (`unreal-enhanced-input`) or AI trees (`unreal-behavior-trees`).

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
gamedev-skills/awesome-gamedev-agent-skills
Folder
skills/unreal/unreal-blueprints
License
Apache-2.0
GitHub stars
8,469
SKILL.md lines
141
Other files
1

Add unreal-blueprints to your agent

npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unreal-blueprints

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

Labelled for

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All skills in gamedev-skills/awesome-gamedev-agent-skills

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.