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asset-pipeline

An AI agent skill from rehan-remade/universal-modder, scored 57 out of 100 by code.

57/ 100C

Code score by group

  • Spec20/20
  • Description13/20
  • Procedure0/15
  • Done criteria4/15
  • Resources8/10
  • Scripts2/8
  • Safety7/7
  • Upkeep3/5

It loses the most points in Procedure (15), the group that checks whether the steps are numbered, read the context first and say what to do when something fails.

What the author says it does

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
rehan-remade/universal-modder
Folder
skills/asset-pipeline
License
MIT
GitHub stars
9,634
SKILL.md lines
111
Other files
0

Add asset-pipeline to your agent

npx skills add rehan-remade/universal-modder --skill asset-pipeline

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

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All skills in rehan-remade/universal-modder

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.