reverse-engineering
An AI agent skill from rehan-remade/universal-modder, scored 67 out of 100 by code.
Code score by group
It loses the most points in Done criteria (15), the group that checks whether there is a checklist and a step that verifies the work.
What the author says it does
Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".
This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.
- Repository
- rehan-remade/universal-modder
- Folder
- skills/reverse-engineering
- License
- MIT
- GitHub stars
- 9,634
- SKILL.md lines
- 119
- Other files
- 2
Add reverse-engineering to your agent
npx skills add rehan-remade/universal-modder --skill reverse-engineering
The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.
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All skills in rehan-remade/universal-modder
Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.