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reverse-engineering

An AI agent skill from rehan-remade/universal-modder, scored 67 out of 100 by code.

67/ 100C

Code score by group

  • Spec20/20
  • Description17/20
  • Procedure7/15
  • Done criteria0/15
  • Resources5/10
  • Scripts8/8
  • Safety7/7
  • Upkeep3/5

It loses the most points in Done criteria (15), the group that checks whether there is a checklist and a step that verifies the work.

What the author says it does

Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
rehan-remade/universal-modder
Folder
skills/reverse-engineering
License
MIT
GitHub stars
9,634
SKILL.md lines
119
Other files
2

Add reverse-engineering to your agent

npx skills add rehan-remade/universal-modder --skill reverse-engineering

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

More skills from rehan-remade/universal-modder

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  2. game-research-websearch

    Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old thre…

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  3. game-recon

    Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loade…

    68C
  4. share-field-notes

    Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, en…

    67C
  5. fal-assets

    Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants…

    60C
  6. port-a-mod

    Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks. Typical cases are an old Forge 1.7.10 or 1.12 Minecraft mod movi…

    60C
  7. publish-mod

    Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioni…

    58C
  8. asset-pipeline

    Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite she…

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All skills in rehan-remade/universal-modder

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.