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blitz3d-decomp

An AI agent skill from rehan-remade/universal-modder, scored 50 out of 100 by code.

50/ 100D

Code score by group

  • Spec20/20
  • Description9/20
  • Procedure0/15
  • Done criteria4/15
  • Resources7/10
  • Scripts4/8
  • Safety3/7
  • Upkeep3/5

It loses the most points in Procedure (15), the group that checks whether the steps are numbered, read the context first and say what to do when something fails.

What the author says it does

Decompile a Blitz3D game to readable Blitz source with B3DDecomp and port what it does to another engine. Covers SCP - Containment Breach-era and other .bb games, B3DDecomp, Blitz3D runtime behaviour (fixed tick, Animate, CurveValue, Euler angles, quaternions, Rnd), animated .b3d models (viewmodels with bones and keyframes) into Roblox, and where to stop (builds protected against decompiling, games and assets the user has no rights to). Use when a Blitz3D game's code or animated models are needed.

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
rehan-remade/universal-modder
Folder
skills/blitz3d-decomp
License
MIT
GitHub stars
9,634
SKILL.md lines
85
Other files
7

Add blitz3d-decomp to your agent

npx skills add rehan-remade/universal-modder --skill blitz3d-decomp

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

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All skills in rehan-remade/universal-modder

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.