game-automation
An AI agent skill from rehan-remade/universal-modder, scored 50 out of 100 by code.
Code score by group
It loses the most points in Procedure (15), the group that checks whether the steps are numbered, read the context first and say what to do when something fails.
What the author says it does
Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.
This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.
- Repository
- rehan-remade/universal-modder
- Folder
- skills/game-automation
- License
- MIT
- GitHub stars
- 9,634
- SKILL.md lines
- 106
- Other files
- 0
Add game-automation to your agent
npx skills add rehan-remade/universal-modder --skill game-automation
The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.
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All skills in rehan-remade/universal-modder
Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.