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showcase-video

An AI agent skill from rehan-remade/universal-modder, scored 55 out of 100 by code.

55/ 100C

Code score by group

  • Spec20/20
  • Description12/20
  • Procedure0/15
  • Done criteria0/15
  • Resources8/10
  • Scripts5/8
  • Safety7/7
  • Upkeep3/5

It loses the most points in Procedure (15), the group that checks whether the steps are numbered, read the context first and say what to do when something fails.

What the author says it does

Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles, creator credits, transitions, music, watermark and fade-out via an EDL JSON. Use when the user wants a demo video, trailer, clip or montage of a mod, or wants to combine existing clips into a styled video.

This is the description in the skill's own SKILL.md, written by its author, not by SkillCheatSheet.

Repository
rehan-remade/universal-modder
Folder
skills/showcase-video
License
MIT
GitHub stars
9,634
SKILL.md lines
82
Other files
0

Add showcase-video to your agent

npx skills add rehan-remade/universal-modder --skill showcase-video

The command uses the open skills CLI. A skill is instructions and scripts your agent will follow, so read it first: open the folder on GitHub at the commit that was scored.

More skills from rehan-remade/universal-modder

  1. mashup-mods

    Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging…

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  2. game-research-websearch

    Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old thre…

    72B
  3. game-recon

    Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loade…

    68C
  4. reverse-engineering

    Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers);…

    67C
  5. share-field-notes

    Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, en…

    67C
  6. fal-assets

    Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants…

    60C
  7. port-a-mod

    Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks. Typical cases are an old Forge 1.7.10 or 1.12 Minecraft mod movi…

    60C
  8. publish-mod

    Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioni…

    58C

All skills in rehan-remade/universal-modder

Scores come from a snapshot of 300 public GitHub repositories taken on 12 November 2026. Every score is the result of fixed checks run by code; no AI is involved. How scoring works.